Digital Artists Magazine

Digital Artists Magazine

Digital Artists Magazine featuring great design, architecture, fashion, graphics and innovation from across the globe.

 

Who's That Eating

This interactive pop-up book follows seven animals enjoying their favorite snacks, each with a 3D pop up fold showcasing their distinct eating style. Each pop up was designed with a single page cut out, and a second backing page revealing the inside of each mouth and adding structural integrity. This simple design, combined with paper collage illustrations, brings life to each animal. The text includes eating sounds via Japanese onomatopoeia, encouraging the reader to open and close the pages as the animals munch away.

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Muse

Muse is an experimental design project studying the musical perception of the human through three installation experiences which provide different ways to experience music. The first is purely sensational using thermo-active material, and the second display the decoded perception of musical spatiality. The last is a translation between music notation and visual forms. People are encouraged to interact with the installations and explore the music visually with their own perception. The main message is that designers should be aware of how perception affects them in practice.

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Eons

This series is focused on the abstract rock formations created over billions of years or in this case eons. The aim was to show the beauty in nature. The photographs is a series capturing abstract compositions created by nature. It should transport the viewer away from negative energy and transport them to a calm state of mind.

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Math Alive

Dynamic graphic motifs enrich the learning effect of math in the blended learning environment. Parabolic graphs from mathematics inspired the logo design. Letter A and V are connected with a continuous line, demonstrating the interaction between an educator and a student. It conveys the message that Math Alive guides users to become whiz kids in math. The key visuals represent the transformation of abstract math concepts into three-dimensional graphics. The challenge was to balance the fun and engaging setting for the target audience with professionalism as an educational technology brand.

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Miniature Size Landscape

Landscape with grasses, mosses, flowers and other plants that looks a small world are spread at their feet. Photographer Katsuhiro Ohkuchi takes photography to make it look like a big world by using trick of the eye. An 1 inch tall dwarf goes on a journey around the small world. A dwarf eyes are the imaginary world of their childhood. It makes reminds them of their childhood.

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OCT Happy Hour

Corbusier architectural language is well extracted and expressed in the wayfinding-sign design in this project. In general, the whole rough bold appearance is featured by exaggerated crude concrete components and exposed unfinished structures and facilities; in detail, cool shadows of heavy metal materials produce artistic 3D visual effects, conveying a powerful sense of minimalism.

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